Crusader kings iii ost1/10/2024 For now, we will slowly start drawing out plans of content we’d like to make, and areas that’d be fun to explore - and here you can help! Which I’m very excited about! Not only because it was the theme I personally liked the best, but because there’s a lot of interesting history to explore! We’ll definitely aim to make both rearing and playing as children more historically immersive, while also adding timeless content such as the (sometimes tenuous, sometimes wholesome) relations between parent and child.Īs mentioned in the previous Dev Diary, this event pack will be worked on later this year, after the next expansion is finished. ► Read more about Dev Diary #114 on our forums! Normally you have a high poly to bake down to the low poly mesh, but I was only after the ambient occlusion. I did the baking in marmoset with a low poly to low poly set up. The texture atlas lets us reuse textures to save on performance. We use two UV maps to layout the textures: one is for the ambient occlusion that we bake in, and the other for the texture atlas. The decal plane is on average twice the size of our building.Īnglo-Saxon church, Romanesque Cathedral, Gothic Cathedral T1 - T2 - T3Īfter all the buildings were done and I was happy with the progression from tier 1 to tier 2 and tier 3, I could finalize the UV’s. Some color variation to the grass to better blend in with the rest of the map, and darker areas where the cathedral would be located. In my case, I painted out some roads to give life to the area. We also create decals that show a more interesting ground variation around the structure. Usually this is a bigger issue for holdings than monuments, as monuments have a single specific place on the map where they exist. This ensures we have no areas free flying in the air. Basing and DecalIn order for us to be certain that our holdings will be placed correctly on the map, we extend the ‘basement’ of the mesh into the ground to accommodate for the map’s height differences.
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